# Dealing with no-teching

When an opponent no-techs, it can be tricky figuring out what to do. Here's some suggestions based on specific situations. In effect - if you end up with a yellow combo, you'll need to figure out a way to end the combo again without dropping. The easiest way to think about it is to imagine you've OMC'd the previous combo.

### From safejump:

Firstly, if you're too close, you'll end up flying over them during the safejump and end up roughly neutral, so consider not doing the safejump and running up/setting up a projectile instead if your opponent is too stubborn. Second thing to note is that j.2B will whiff if the opponent is lying down on the ground.

Should you actually hit them with j.B after IAD, your best option will usually be to go straight into j.214A/B immediately, as there isn't really any other option unless close to corner (where you can attempt j.BB).

### From 22X:

Note that on late-tech, the spike will meaty them, so not much to worry about there. If they no-tech and you don't attack with anything, the spike should start a new combo. In the case where you go for a meaty 5AA, you will yellow combo and the spike should catch them and hold them again, at which point you can \[5B] > 66 > 2AB > 22X or go for a [safejump](../../pressure/safejump-setups) from \[5B]

### General other situations

5A > j.A > j.B > j.B will usually connect if the opponent is just lying there (e.g after a DP), and 2A/5A is relatively non-committal, meaning you're safe if they late tech.

Also consider using the time to set up a projectile if you have a good read that they won't be teching, just be aware you may have to block as you'll be giving up your frame advantage.
