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description: Bolded names are the most commonly used names for these moves
---

# Move list and names

## Normals

* 5A+
* 5AA+
* 5AAA+
* 2A
* 5B/5\[B]/fully-charged 5B\*+
* 2B/2\[B]/full-charged 2B\*+
* 5C
* 2C
* 5D\~D\*\*
* j.A
* j.B/j.BB\*\*\*+
* j.2B\*\*\*+
* j.C
* j.D

\*Square brackets are used to indicate partially charged moves, and while fully charged versions of moves exist for Labrys, they are not used within combos

\*\*5D allows for a follow-up persona move at any point by pressing D again while the persona is still out, will usually be indicated in combos as " > \~D >&#x20;

\*\*\*j.BB and j.2B are the similar movements, but j.BB is accessed only by pressing B after j.B either hits or is blocked, and has better frame data, but is not a high, where j.2B is. They are also treated as separate moves with regards to [proration](https://dustloop.com/wiki/index.php?title=P4U2.5/Damage), with j.2B having very high SMP

+Considered an axe move with respect to the axe level mechanic

## System mechanics

* 5AB \[All Out Attack] **(AoA)**
* 2AB **\[Sweep]**&#x20;
* 6AB **\[Guard Cancel]**
* 5AC \[Evasive Action] **(Roll)**
* 2AC \[Short Hop] **(Hop)**
* 6AB **\[Guard Cancel Roll]**
* 4/5CD (Air OK) **\[Throw]**+
* 5BD/5\[BD]/fully-charged 5BD \[Furious Action/5th Gen Axe Slash] **(DP/half-charge DP)**\*
* j.AC **\[Air turn]**
* ABC \[One-More Cancel] **(OMC)**
* ACD \[One-More Burst/MAX Burst/Defensive Burst] **(OMB/Gold burst/Blue Burst)**

\*Square brackets are used to indicate partially charged moves, and while fully charged versions of moves exist for Labrys, they are not used within combos

+The stomp part of the grab is considered an axe move with respect to the axe level mechanic, and counterhit (CH) grabs in red axe will gain the effects of a Fatal Counter and allow for a meterless (although heavily scaled) combo with 5A/2A

## Specials and supers

* 236A/B/AB/C **\[Chain knuckle]**
  * \~6/\~4/\~A+/\~B+/\~AB+ **\[Winch dash/Brake/Chain knuckle extra attacks]**
* 214A/B/AB \[Guillotine axe]+
* 22A/B/C/D/AB \[Weaver's Art: Sword] (Sword/trap/**spike**)
* 236C/D/CD \[Weaver's Art: Orb] **(Orb)**
* j.214A/B/AB \[Guillotine Aerial] **(Air guillotine)**+
* 236236C/D/CD \[Weaver's Art: Beast] (Bull) **(Beast)**++
* 214214C/D/CD \[Weaver's Art: Breaking Wheel] **(Gears)**
* 214214A/B/AB **\[Brutal impact]**++
* 222CD Weaver's Art: Inquisition **\[IK]**

+Considered an axe move with respect to the axe level mechanic

++Damage affected by axe level, with significant increase in red axe
