# Supers

### Weaver's Art: Beast

* All versions will now land if the first hit lands (used to have situations where the first hit would connect, but the final hits wouldn't)
* C version increases axe level by approximately 0.5 stages (300 on the second and third hits)
  * Makes is a strong option to use instead of OMC if looking to spend 50 meter
  * Also leads into safejump
* D version damaged reduced (minimum damage down from 2760 to 2160)
* SB version  increases axe level by approximately 1.5 stages (1100/1200 on the final 11/12 hits), and has hard knockdown with a lot of lead time
  * Decent way to spend 75 meter to gain axe level
  * Knockdown allows for strong left/right high/low mixup game, as well as SB spike shenanigans, or at the very least, safejump

### Brutal Impact

* The counter activation (guard point that causes the attack to reach the super flash portion immediately if attacked in any way) now occurs from frame 1
  * Still has very long startup after superflash that can be rolled, meaning this super is about as useless as before
  * Must still complete initial startup even if counter is triggered
* Proration also increased massively
  * No longer viable in combo, although those routes were never used anyway

