In the corner, is it technically optimal to perform the final 5D sequence as:
(FC, Red, Corner) ... 2C > 5D > 214B > ~D > ...
Most consistently done with the 2C done at proper persona displacement distance from corner, but can be done from any distance
5D (1) is the easier consistent way to do this, but can be done from 5D (2) with a trickier timing, or if the opponent gets hit by the 5D hits separately
The timing on 214B requires you to input it around as the 5D hits, and the ~D a little before the 214B hits
This is instead of ... 2C > 5D > 5B > 2AB > ~D > ..., and will do more damage, or damage faster (so better against bursts), in practically every scenario. However, it does not allow for [5B] after, so is best done on the second 5D. The usual follow-up options are either j.BB > 7 dl j.2B > [5B] for oki, or 5B > 236A for damage.
9k/9.5k/10k ToD
For the midscreen to corner ToD, the combo becomes:
Does 9000 damage, and does 9500 by adding OMB > 214B after the final 214B
Add OMB > j.BB > j.BB > j.C > j.214B after the final 214B make it do above 10k
Microdashes optional, but helpful
Timing is unique and tricky, but consistent if practiced
The following video shows how little burst is regained during this route, which is very powerful.
What's a blue burst?
10.5k ToD
As a second demonstration of the strength of this route - see the following 10.5k ToD route, although note that the opponent has to have practically no burst for it to land (but does work in that circumstance):