Yosuke
Swatting a mosqito with an axe
Combo notes
Health: 8,500
Fuzzy target
Midscreen SB combo doesn’t work normally on him - keep him as low as possible before spike hits, with dash 5A and late sweeps, otherwise must end with sweep immediately after [5B]
Unique responses and punishes
5D/j.D
2B to take the card, then jump cancel. Can use other buttons if preferred, but 2B works best in most cases. Also j.D is head attribute, so you can 2B quite late if you need to.
5A/2A stagger
Due to speed difference, you need to either grab, IB into a trade, or backdash
DP
Rising j.A into falling j.B to trigger and punish Normally, just don't attack then 2B. Frame perfect safejumps can beat it too (whiff air throw > j.B to time this) Can be outranged by 5C, confirm with sweep.
Kunai
A/B can be rolled, and punished with dash 5A if close enough You will be negative if you roll SB version (total 35f, roll is 33f plus reaction time)
Tentarafoo
DP if close enough Jump towards and punish (only hits the ground)
Garudyne
If he has meter, unpunishable (expect OMC 2A). If he doesn't, block until the end and then run up 2B. SB version you can super/IK back as he has no control.
Sukukaja
Technically, C version is punishable if you press 5A on flash. D version is very punishable with 42f after flash. SB version has 0 recovery frames.
Woo
Block low: On C version, if you were close, block then punish with 5A , otherwise punish the whiff (FC 5A)
You have to hit it earlier than you think you need to - once he lands he only has 5f recovery for all versions. SB version is effectively unpunishable unless you were stood right next to him, in which case it is -10, but even slightly further than that and you risk getting DP'd.
Overview and tips
Dustloop page here
General notes about how you need to play (more aggressive, more patient etc.)
Neutral, pressure (both sides)
Some final quirks that you'll notice in Chie players that you can exploit:
Main adjustments to make
Orb usage
Safejump usage
Dp usage (def + off)
Oki options
j.B usage
Chain knuckle/spike usage
Gears usage
j.D usage
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