C normals
Last updated
Last updated
[31F Startup / 4,4,6,6F Active / 16F Recovery/ -3 On Block]
Extremely slow startup, but covers a large area for a long time
Will usually catch rolls on the return movement of the ribbon
Subject to persona displacement (use with caution after 5D)
Combos into 2C for big follow-ups if close enough
Frame advantage varies based on where the enemy was hit
Decent to press in both neutral and pressure, but both can be punished, with 71F total run time (i.e. within IK range for some characters)
Can be cancelled into persona specials at max range relatively safely, especially 236C
Nice way to break personas (then cancel into 236D and dash cancel, or 5D for example)
Chest attribute on the outward attacks, but not the return