C normals

  • [31F Startup / 4,4,6,6F Active / 16F Recovery/ -3 On Block]

  • Extremely slow startup, but covers a large area for a long time

  • Will usually catch rolls on the return movement of the ribbon

  • Subject to persona displacement (use with caution after 5D)

  • Combos into 2C for big follow-ups if close enough

  • Frame advantage varies based on where the enemy was hit

  • Decent to press in both neutral and pressure, but both can be punished, with 71F total run time (i.e. within IK range for some characters)

  • Can be cancelled into persona specials at max range relatively safely, especially 236C

  • Nice way to break personas (then cancel into 236D and dash cancel, or 5D for example)

  • Chest attribute on the outward attacks, but not the return

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