> For the complete documentation index, see [llms.txt](https://aurha.gitbook.io/p4u2r-labrys-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aurha.gitbook.io/p4u2r-labrys-guide/general-information/move-rundown/specials/weavers-art-orb.md).

# Weaver's Art: Orb

{% tabs %}
{% tab title="236C" %}
![Boomerang ball time](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FEDB3RUIz6H9tDiepkZ95%2Fimage.png?alt=media\&token=9e74c597-d335-4fba-ae4c-da8f71da08dd)

* \[46F Startup / 235F Active / 35F Recovery]
* Can be dash cancelled very early on, but can only control Labrys again roughly at the point it recovers naturally
  * Can input by doing 236C6, as the first 6 counts towards the dash
* Ball moves forward and circles back at about half screen length
* Is a level 4 attack, and will destroy most other projectiles
* Has 30F extra hitstop on counterhit
* Ariadne is projectile invuln, but she can be hit by strikes easily and for a long time, and if the orb hasn't finished being released, it will get destroyed too
  {% endtab %}

{% tab title="236D" %}
![Who ordered the very slow moving ball jail?](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FWrdpXhh1XsUm5jpEyqP0%2Fimage.png?alt=media\&token=007055ca-edc8-49d9-ac2b-05bf0a7b0e0d)

* \[91F Startup / 225F Active / 35F Recovery]
* Same recovery as C version, but the orb takes longer to appear
* Makes for a nasty tick throw, and will combo naturally.
* Orb starts extremely slow, but speeds up, and can take enemies by surprise
* Decent on corner knockdown as a slow burn pressure option
  * Will combo from grab
    {% endtab %}

{% tab title="236AB" %}
![Ball goes slightly faster...](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FFGxM8mNah3NdKl0N8se2%2Fimage.png?alt=media\&token=71b680f2-e4bd-409f-957e-0eb90e0ebeac)

* \[46F Startup / 225F Active / 25F Recovery]
* D orb, but spawns in about half the time, and 10 frames less recovery
* Better than D orb, but by not enough to warrant the cost unless you really want that orb out there
* Allows for dash/throw much earlier. Very nasty tick throw setup from pretty much any move, opponent won't be able to react in time unless they're really watching for it
  {% endtab %}
  {% endtabs %}
