Weaver's Art: Orb

[46F Startup / 235F Active / 35F Recovery]
Can be dash cancelled very early on, but can only control Labrys again roughly at the point it recovers naturally
Can input by doing 236C6, as the first 6 counts towards the dash
Ball moves forward and circles back at about half screen length
Is a level 4 attack, and will destroy most other projectiles
Has 30F extra hitstop on counterhit
Ariadne is projectile invuln, but she can be hit by strikes easily and for a long time, and if the orb hasn't finished being released, it will get destroyed too

[91F Startup / 225F Active / 35F Recovery]
Same recovery as C version, but the orb takes longer to appear
Makes for a nasty tick throw, and will combo naturally.
Orb starts extremely slow, but speeds up, and can take enemies by surprise
Decent on corner knockdown as a slow burn pressure option
Will combo from grab

[46F Startup / 225F Active / 25F Recovery]
D orb, but spawns in about half the time, and 10 frames less recovery
Better than D orb, but by not enough to warrant the cost unless you really want that orb out there
Allows for dash/throw much earlier. Very nasty tick throw setup from pretty much any move, opponent won't be able to react in time unless they're really watching for it
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