Weaver's Art: Beast

  • [4 (+39 flash) + 9F startup / until hit, 6, 9F active / 33F + 14F landing recovery / -43 On block]

  • Guard point instead of invuln from frame 1 until the end of active frames, makes it somewhat poor as a reversal

  • 3 hit super, actually one of Labrys' fastest moves at 13F, although has travel time

    • 1st hit is the bull, which moves across the ground at about dash speed until it collides with a player or reaches the edge of the screen

    • 2nd hit a rising attack from Labrys

    • 3rd hit is the final part of the rising attack

  • Decent minimum damage (1,260 in red axe)

  • Will give hard knockdown into safejump. Does have possibility for meterless combo if it hits very late and high on the third hitbox, hard to force this however, and will be a heavily scaled combo

    • Currently bugged - when done in yellow, will not give knockdown and opponent will be able to air tech just above the ground in most scenarios

  • 2nd and 3rd hits will usually increase axe level by 1, as long as Labrys isn't near the bottom of an axe level (+300 per hit, see here for level boundaries)

  • Can be combo'd with OMC or OMB, but has high proration, so not advised unless necessary

  • Much more stable super than D Beast due to faster startup. Will work in combos with very high scaling, and is more lenient with timing.

  • Fatal recovery, don't whiff this, although can OMC or OMB if really needed to remain plus

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