Key pressure tools

The fear is what makes it real

5A

Your main gateway into pressure from most neutral situations, with lots of directions to choose from. Best used at maximum range to restrict an opponent's options, while -6, is technically a pressure reset possibility at range. Can be jump cancelled to take things aerial, useful if you think a dp or burst is coming or want to go for a crossup. Only blockstrings into 5AA or 214A at close range (5A > 5B is not a blockstring). Can also blockstring into j.A on tall characters

5AA

As of 2.5, can cancel into both sweep and A guillotine, making it a very early point to go for a high/low if you wish to. -7 on block, so be very careful about using this to reset pressure (although if you do, it's a great thing to punish later on by going into 5B instead). On instant block, does not blockstring into 5B, both a good and a bad thing at times.

5AAA

Has three hits - 1st and 2nd hit can be cancelled into air guillotine for a quick high (but you are going to get hit on block without OMC), and the 3rd hit can be cancelled into hop, sweep and all other specials. This is a vast improvement on 1.1, and is now a decent option to go for in pressure. The air guillotine option is very powerful when paired with OMC for a near unblockable high/low, just remember to OMC on the 2nd hit of air guillotine (the one that hits high).

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