Chain Knuckle follow-ups
Last updated
Last updated
Can be entered if chain knuckle connects (hit or block) with an opponent (but not a persona), startup is effectively the hitstop of chain knuckle
Continues until Labrys runs out of chain (approx 19 frames maximum)
If Labrys runs out of chain, enters Brake, no recovery of its own
Projectile invuln from frame 1 to end of the dash
Don't be afraid of any projectiles (e.g. Narukami zio, Naoto traps, or even Yukiko maragidyne) when using this, it will get you through them unless you brake or attack, at which point you lose the projectile invuln immediately
Can be input by continuing to hold forward after chain knuckle