Supers

Weaver's Art: Beast

  • All versions will now land if the first hit lands (used to have situations where the first hit would connect, but the final hits wouldn't)

  • C version increases axe level by approximately 0.5 stages (300 on the second and third hits)

    • Makes is a strong option to use instead of OMC if looking to spend 50 meter

    • Also leads into safejump

  • SB version increases axe level by approximately 1.5 stages (1100/1200 on the final 11/12 hits), and has hard knockdown with a lot of lead time

    • Decent way to spend 75 meter to gain axe level

    • Knockdown allows for strong left/right high/low mixup game, as well as SB spike shenanigans, or at the very least, safejump

Brutal Impact

  • The counter activation (guard point that causes the attack to reach the super flash portion immediately if attacked in any way) now occurs from frame 1

    • Still has very long startup after superflash that can be rolled, meaning this super is about as useless as before

    • Must still complete initial startup even if counter is triggered

  • Proration also increased massively

    • No longer viable in combo, although those routes were never used anyway

Last updated