Supers
Weaver's Art: Beast
All versions will now land if the first hit lands (used to have situations where the first hit would connect, but the final hits wouldn't)
C version increases axe level by approximately 0.5 stages (300 on the second and third hits)
Makes is a strong option to use instead of OMC if looking to spend 50 meter
Also leads into safejump
SB version increases axe level by approximately 1.5 stages (1100/1200 on the final 11/12 hits), and has hard knockdown with a lot of lead time
Decent way to spend 75 meter to gain axe level
Knockdown allows for strong left/right high/low mixup game, as well as SB spike shenanigans, or at the very least, safejump
Brutal Impact
The counter activation (guard point that causes the attack to reach the super flash portion immediately if attacked in any way) now occurs from frame 1
Still has very long startup after superflash that can be rolled, meaning this super is about as useless as before
Must still complete initial startup even if counter is triggered
Proration also increased massively
No longer viable in combo, although those routes were never used anyway
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