Move list and names
Bolded names are the most commonly used names for these moves
Normals
5A+
5AA+
5AAA+
2A
5B/5[B]/fully-charged 5B*+
2B/2[B]/full-charged 2B*+
5C
2C
5D~D**
j.A
j.B/j.BB***+
j.2B***+
j.C
j.D
*Square brackets are used to indicate partially charged moves, and while fully charged versions of moves exist for Labrys, they are not used within combos
**5D allows for a follow-up persona move at any point by pressing D again while the persona is still out, will usually be indicated in combos as " > ~D >
***j.BB and j.2B are the similar movements, but j.BB is accessed only by pressing B after j.B either hits or is blocked, and has better frame data, but is not a high, where j.2B is. They are also treated as separate moves with regards to proration, with j.2B having very high SMP
+Considered an axe move with respect to the axe level mechanic
System mechanics
5AB [All Out Attack] (AoA)
2AB [Sweep]
6AB [Guard Cancel]
5AC [Evasive Action] (Roll)
2AC [Short Hop] (Hop)
6AB [Guard Cancel Roll]
4/5CD (Air OK) [Throw]+
5BD/5[BD]/fully-charged 5BD [Furious Action/5th Gen Axe Slash] (DP/half-charge DP)*
j.AC [Air turn]
ABC [One-More Cancel] (OMC)
ACD [One-More Burst/MAX Burst/Defensive Burst] (OMB/Gold burst/Blue Burst)
*Square brackets are used to indicate partially charged moves, and while fully charged versions of moves exist for Labrys, they are not used within combos
+The stomp part of the grab is considered an axe move with respect to the axe level mechanic, and counterhit (CH) grabs in red axe will gain the effects of a Fatal Counter and allow for a meterless (although heavily scaled) combo with 5A/2A
Specials and supers
236A/B/AB/C [Chain knuckle]
~6/~4/~A+/~B+/~AB+ [Winch dash/Brake/Chain knuckle extra attacks]
214A/B/AB [Guillotine axe]+
22A/B/C/D/AB [Weaver's Art: Sword] (Sword/trap/spike)
236C/D/CD [Weaver's Art: Orb] (Orb)
j.214A/B/AB [Guillotine Aerial] (Air guillotine)+
236236C/D/CD [Weaver's Art: Beast] (Bull) (Beast)++
214214C/D/CD [Weaver's Art: Breaking Wheel] (Gears)
214214A/B/AB [Brutal impact]++
222CD Weaver's Art: Inquisition [IK]
+Considered an axe move with respect to the axe level mechanic
++Damage affected by axe level, with significant increase in red axe
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