5th Gen Axe Slash
The worst dp
Last updated
The worst dp
Last updated
[26-85F startup / 4F Active / 42F recovery / -23 (?) On Block]
Has guard point instead of invulnerability
As of 2.5, guard point has a fixed value per hit that Labrys takes - meaning that she can technically be stalled forever against fast hitting moves (like Aigis gatling gun or Margaret divine vacuum)
Also has increased pushback and blockstun in 2.5, making it slightly harder to punish
Extremely long startup, meaning that some characters can even block after 2A or 5A, or whiffed grabs
Non-charged dp no longer wallbounces into combo on counterhit, but does set up for an easy safejump
Half charge does not affect frame data, but does force counterhit (fatal if red axe or the initial hit was a fatal) and wallbounce, and is used for combos
Can also be held through blue bursts (on 5B counterhit combo or as a way to call out people bursting when you charge 5B after a spike hit)
Full charge (unblockable) serves little purpose, apart from as a knowledge check
Can be good vs some supers due to guard point properties and the slowness
Can introduce a mindgame against those who dp in response to this by charging instead, but generally weak and won't work vs a lot of high tier character dps
Will take blue health - good for forcing awakening if you can find a way to combo it, but not really doable in neutral unless SB spike or similar is used to lock the opponent down