B normals

  • [15F Startup / 2F Active / 25F Recovery / -8 On block]

  • Decent poke that can deal with people hovering just outside of 5A range or can be used on approach to bait out and punish enemy 2B/5As

  • On CH, allows for 5C > 2C follow-up

  • Important point of grounded pressure which can lead into highs, lows, resets, roll baits etc.

  • Can be dash cancelled on block, -3 on forward dash cancel and -2 on backdash cancel

    • Backdash cancel can be done on reaction to enemy guard cancels, which will cause Labys to invuln through most of them, allowing for a dash forward 5A punish

  • Half-charge has the same hitbox, but causes groundslide, allowing for follow-ups (both extended combos and safejumps)

    • Used in combos with Orb/Spike

  • Half charge causes forward dash cancel to be +4, and backdash cancel to be +5

  • Half charge is considered a separate move for proration purposes

  • Full charge is unblockable, but takes 120F of charging, which is unlikely to hit outside of specific setups being used on unwary opponents, heavy proration on hit (but notably less than in 1.1)

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