Brutal Impact
Last updated
Last updated
[~100F startup (~18 after flash) / 6F Active / 88F recovery]
Unblockable
Incredibly high damage, but can be rolled/dp'd after the superflash, no matter the situation
Has guard point from first frame until after the active frames
Attempting to attack Labrys in any way before the super flash (including grabs, persona moves) will trigger a counter that immediately causes Labrys to reach the super flash
If Labrys is attacked before frame 19, Labrys must continue startup until frame 19 of startup is reached (axe brought fully back), at which point the super flash will occur
Still easy to recover and roll/dp/super back even if the counter is triggered
Not a combo tool as of 2.5, and still bad despite the buffs. Can be used in ultra specific scenarios, and is therefore not a serious part of her gameplan outside of s.type using this for an unblockable
Hitbox can be extended by hitting a persona, making the area very dangerous for an unwary opponent
Timer does not decrease while Labrys has guard point, so cannot be used to scum the timer