Brutal Impact

  • [~100F startup (~18 after flash) / 6F Active / 88F recovery]

  • Unblockable

  • Incredibly high damage, but can be rolled/dp'd after the superflash, no matter the situation

  • Has guard point from first frame until after the active frames

    • Attempting to attack Labrys in any way before the super flash (including grabs, persona moves) will trigger a counter that immediately causes Labrys to reach the super flash

    • If Labrys is attacked before frame 19, Labrys must continue startup until frame 19 of startup is reached (axe brought fully back), at which point the super flash will occur

    • Still easy to recover and roll/dp/super back even if the counter is triggered

  • Not a combo tool as of 2.5, and still bad despite the buffs. Can be used in ultra specific scenarios, and is therefore not a serious part of her gameplan outside of s.type using this for an unblockable

  • Hitbox can be extended by hitting a persona, making the area very dangerous for an unwary opponent

  • Timer does not decrease while Labrys has guard point, so cannot be used to scum the timer

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