# A Normals

{% tabs %}
{% tab title="5A" %}
![Not fast, but covers a lot of ground](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FreYGE1x0zo9cuuq3Q69Y%2Fimage.png?alt=media\&token=6440d57f-212b-46b3-a1d5-0ef12c3a1d92)

* \[7F Startup / 3F Active / 19F Recovery / -7 On block]
* Good coverage for a 7F 5A, will catch people trying to jump
* Can be staggered into itself with microdashes, but is risky
* Can be jump cancelled to go into air options or bait dp's and bursts
* 19F is a lot of recovery for a 5A, so don't go pressing it without it least a decent chance of it being blocked
* Cannot be swept or low profiled, so abuse the range
  {% endtab %}

{% tab title="5AA" %}
![Slight backwards hitbox, but similar to 5A](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FUuzkoU1gYFVrj4STPE1S%2Fimage.png?alt=media\&token=be3524ce-cf66-445b-a1b1-f3f59cd89bf3)

* \[11F Startup / 3F Active / 20F Recovery / -8 On block]
* Decent way to confirm air hits, and ok in pressure, although does not blockstring into anything apart from A guillotine and 5AAA
* Frametraps nicely into 5B for a big CH confirm
* Poor as a pressure reset point due to frame data, but can be done against less knowledgeable opponents or characters with shorter reach
  {% endtab %}

{% tab title="5AAA" %}
![Hits 1 and 2](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FsX5KWmf8fmgVylbDBmm2%2Fimage.png?alt=media\&token=a63b62fa-a282-431f-a984-1efd87b169cf)

![Hit 3](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FK5IbVNVaQkvMfbzPu5gW%2Fimage.png?alt=media\&token=2d45a94a-d756-44e4-ad90-75b2b1338d25)

* \[12F Startup / 2F/3F/6F Active / 30F Recovery / -19 On block]
* Decent to go into either to build axe or as a frametrap
* Once done on block, you must into going into either, sweep, guillotine axe or a hop, otherwise you will be getting hit
* Now combos into hop j.2B in yellow axe and above if the opponent is low enough
  {% endtab %}

{% tab title="2A" %}
![Not amazing, but does the job](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2F7ohsJRT3Kw2dbac7DFqW%2Fimage.png?alt=media\&token=d8508ff8-e959-488a-afa0-9324c277099f)

* \[7F Startup / 2F Active / 14F Recovery / -1 On block]
* Decent low poke that gatlings into itself, and only slightly minus
* Doing 2A gatlings until enemy is out of range, then 5A, is a situation that not many characters can deal with well
* No blockstrings can be done from 2A, so be careful choosing what you press after your third gatling
  {% endtab %}

{% tab title="j.A" %}
![Labrys' fastest air normal](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2F85KCtA8b8P49Pjllxt5I%2Fimage.png?alt=media\&token=89ae02ef-c728-4088-bac6-d5d91e4e9215)

* \[9F Startup / 2F Active / 6F Recovery]
* Labrys' fastest air normal by far, and should be the button you press if you know for certain you're going air to air and it'll land
* Can also be used to control airspace for relatively low risk and will stop people charging at you.
* May also catch OS/jump attempts if done early enough
* Also used to confirm high CH j.B hits, and combos into j.B
* Can technically be used to do a double overhead (and threaten a 50/50 high/low) if done immediately after an airdash and cancelled into j.B, but this will whiff on crouchers and must be timed perfectly, and only works well in the corner
* Can also use this from a slightly higher than IAD airdash into j.B for a double overhead
* Gatling into j.B is pretty much necessary to confirm this, so you can autopilot into the j.B input most of the time
* With the speed in increase since 1.1, can be used to [fuzzy](https://aurha.gitbook.io/p4u2r-labrys-guide/pressure/fuzzy-setups) certain characters
  {% endtab %}
  {% endtabs %}
