Axe mechanic

A welcome improvement! Now no longer punishes you for not constantly winning.

Full information about axe level mechanics can be found herearrow-up-right. Credit to Hero for putting this together!

For reference, the ranges are as follows:

Colour
Range
Size of range

Grey

0-700

700

Blue

701-1398

697

Green

1399-2598

1199

Yellow

2599-3298

699

Red

3299-4000

701

Axe gauge

  • Base axe level is now green (from blue)

    • Honestly not sure why it was blue to begin with in 1.1, adds to consistency

    • It's slightly below the middle of green (1800, "middle" of green range is 2000)

  • Axe level reduction from getting hit lowered

    • Means you can take a short combo and remain in red/yellow

    • Loss of 2 per frame while in combo, but not during hitstop, now takes 5.84 seconds of being comboed to go from the top of red (4000) to yellow (3298).

  • Axe gauge reduction due to time decreased

    • The natural drift downwards when above green is slower - actually means you can outpace this drift purely by whiffing moves. Not something you can do in practice but the effect is noticable.

    • Passive drift towards 1800 is 1 per frame, regardless of direction - in effect, this means you can spend 11.86 seconds in red doing nothing before it becomes yellow, if you start at the top of red (4000)

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