Axe mechanic

A welcome improvement! Now no longer punishes you for not constantly winning.

Full information about axe level mechanics can be found here. Credit to Hero for putting this together!

For reference, the ranges are as follows:

ColourRangeSize of range

Grey

0-700

700

Blue

701-1398

697

Green

1399-2598

1199

Yellow

2599-3298

699

Red

3299-4000

701

Axe gauge

  • Base axe level is now green (from blue)

    • Honestly not sure why it was blue to begin with in 1.1, adds to consistency

    • It's slightly below the middle of green (1800, "middle" of green range is 2000)

  • Axe level reduction from getting hit lowered

    • Means you can take a short combo and remain in red/yellow

    • Loss of 2 per frame while in combo, but not during hitstop, now takes 5.84 seconds of being comboed to go from the top of red (4000) to yellow (3298).

  • Axe gauge reduction due to time decreased

    • The natural drift downwards when above green is slower - actually means you can outpace this drift purely by whiffing moves. Not something you can do in practice but the effect is noticable.

    • Passive drift towards 1800 is 1 per frame, regardless of direction - in effect, this means you can spend 11.86 seconds in red doing nothing before it becomes yellow, if you start at the top of red (4000)

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