Axe mechanic
A welcome improvement! Now no longer punishes you for not constantly winning.
Full information about axe level mechanics can be found here. Credit to Hero for putting this together!
For reference, the ranges are as follows:
Grey
0-700
700
Blue
701-1398
697
Green
1399-2598
1199
Yellow
2599-3298
699
Red
3299-4000
701
Axe gauge
Base axe level is now green (from blue)
Honestly not sure why it was blue to begin with in 1.1, adds to consistency
It's slightly below the middle of green (1800, "middle" of green range is 2000)
Axe level reduction from getting hit lowered
Means you can take a short combo and remain in red/yellow
Loss of 2 per frame while in combo, but not during hitstop, now takes 5.84 seconds of being comboed to go from the top of red (4000) to yellow (3298).
Axe gauge reduction due to time decreased
The natural drift downwards when above green is slower - actually means you can outpace this drift purely by whiffing moves. Not something you can do in practice but the effect is noticable.
Passive drift towards 1800 is 1 per frame, regardless of direction - in effect, this means you can spend 11.86 seconds in red doing nothing before it becomes yellow, if you start at the top of red (4000)
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