> For the complete documentation index, see [llms.txt](https://aurha.gitbook.io/p4u2r-labrys-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aurha.gitbook.io/p4u2r-labrys-guide/general-information/move-rundown/specials/chain-knuckle.md).

# Chain Knuckle

{% tabs %}
{% tab title="236A" %}
![Taking the action to the opponent](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FcdgelpurQyejKe79WD01%2Fimage.png?alt=media\&token=027d83e4-6469-4908-b428-f402ef57c538)

* \[20-28F Startup / 8F Active / 25-32F Recovery / -1\* On Block]
* The 8 active frames are the fist travelling over 8 frames, so startup for max range is 28F
* 1 extra frame of recovery per frame of travel the fist has taken
* Decent frametrap up close from sweep
* \*Only -1 at minimum range, worse by 1 frame for each frame of travel
* 36F recovery on whiff

Applies to all versions

* Counts as a strike by Labrys, and conducts electricity (Kanji DP will hit Labrys if she uses this on him)
* Can be swept under due to being chest attribute
* Fatal counters, and if confirmed, can go into relatively high damage from anywhere on the screen at any axe level
* Activate frames and fist extension ends if contacts opponent
* See [follow ups](/p4u2r-labrys-guide/general-information/move-rundown/specials/chain-knuckle-follow-ups.md) for options on block/hit
* Does not destroy projectiles, simply ignores them
  {% endtab %}

{% tab title="236B" %}
![Nowhere to run (apart from rolling, jumping, or being full screen...)](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2F0GG7glVatSHqWZgwuekU%2Fimage.png?alt=media\&token=5eb12255-911b-4e8b-bb19-22621f87935c)

* \[24-43F Startup / 19F Active / 25-37F Recovery / -1\* On Block]
* Faster than dashing full screen, and can be used to punish opponents who try to run away carelessly or have moves that take them full screen
* However, goes slightly shy of full screen, so must dash first in some situations
* Will punish those using projectiles near full screen (e.g Yu's IABD zio, Aigis 2B)
* Clashes relatively often due to way the hitbox works (hitbox is only the fist, hurtbox remains with Labrys, extended forward slightly for the front leg)
* If an opponent jumps this, they have over 70 frames to punish you, so don't go throwing this out without a plan
* \*Only -1 at minimum range, worse by 1 frame for each frame of travel

Applies to all versions

* Counts as a strike by Labrys, and conducts electricity (Kanji DP will hit Labrys if she uses this on him)
* Can be swept under due to being chest attribute
* Fatal counters, and if confirmed, can go into relatively high damage from anywhere on the screen at any axe level
* Activate frames and fist extension ends if contacts opponent
* See [follow ups](/p4u2r-labrys-guide/general-information/move-rundown/specials/chain-knuckle-follow-ups.md) for options on block/hit
* Does not destroy projectiles, simply ignores them
  {% endtab %}

{% tab title="236AB" %}
![Your projectiles cannot harm me, my fist is like a shield of steel!](https://3911241445-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJhQqD2iN10dfMEyaB230%2Fuploads%2FufdwG4ifEFCCDlY2jY9R%2Fimage.png?alt=media\&token=47895f9e-f15e-408c-919e-49217cfbbbfd)

* \[24-32F Startup / 8F Active / 25-32F Recovery / -1\* On Block]
* Projectile invuln from frame 9 until end of active frames
* The range and startup of 236B, but travels much faster
* If you correctly call out a projectile move with this, you are almost guaranteed a fatal counter unless it gets blocked by a persona
* Usually can't be used vs projectile supers after superflash, or if you're late with the reaction to some projectiles
* 41F recovery on whiff

Applies to all versions

* Counts as a strike by Labrys, and conducts electricity (Kanji DP will hit Labrys if she uses this on him)
* Can be swept under due to being chest attribute
* Fatal counters, and if confirmed, can go into relatively high damage from anywhere on the screen at any axe level
* Activate frames and fist extension ends if contacts opponent
* See [follow ups](/p4u2r-labrys-guide/general-information/move-rundown/specials/chain-knuckle-follow-ups.md) for options on block/hit
* Does not destroy projectiles, simply ignores them
  {% endtab %}
  {% endtabs %}
