P4U2R Labrys Guide
  • 📘P4U2R Labrys Guide
  • General information
    • Introduction
    • Move list and names
    • Notable changes from 1.1
      • Normals
      • Specials
      • Supers
      • Axe mechanic
    • Move rundown
      • Gatlings and cancels
      • Normals
        • A Normals
        • B normals
        • C normals
        • D normals
      • Specials
        • Chain Knuckle
        • Chain Knuckle follow-ups
        • Guillotine Axe
        • Guillotine Aerial
        • Weaver's Art: Sword
        • Weaver's Art: Orb
        • 5th Gen Axe Slash
      • Supers
        • Weaver's Art: Beast
        • Weaver's Art: Breaking Wheel
        • Brutal Impact
      • System mechanics and information
  • Neutral
    • Key neutral tools
  • Pressure
    • Pressure basics
    • Key pressure tools
    • Chain knuckle logic
    • Safejump setups
    • Options on knockdown
    • Fuzzy setups
    • Defensive tools
  • Combos
    • General notes
    • Notation glossary
    • BnBs
    • In-depth combo guide
      • General combo theory
      • Meterless combo routing
      • 214B in red fatal corner routes
      • Red axe dl sh j.2B routes
      • 25SP combo routing
      • Use of OMC
      • Use of OMB
      • j.D in corner routes
      • Dealing with blue bursts
      • Dealing with no-teching
      • Optimising axe gain
  • Matchup guide
    • General matchup info
    • Matchup tier list
    • Detailed matchup rundowns (WIP)
      • Template
      • Adachi
      • Aigis
      • Akihiko
      • Chie
      • Elizabeth
      • Junpei
      • Kanji
      • Ken
      • Labrys
      • Margaret
      • Marie
      • Minazuki
      • Mitsuru
      • Naoto
      • Rise
      • Shabrys
      • Sho
      • Teddie
      • Yosuke
  • Misc
    • Being persona broken
    • Unblockables and resets
    • Notes on Shadow Type Labrys
    • Useful footage and videos
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  1. General information
  2. Move rundown
  3. Supers

Weaver's Art: Breaking Wheel

PreviousWeaver's Art: BeastNextBrutal Impact

Last updated 1 year ago

  • [4 (+63) +12F Startup / ~120F Active / 100F Recovery / +21 On Block]

  • Invuln frames 1-27

  • Shoots 5 wheels in total

  • Very plus on hit, gears don't go away if Labrys gets hit, making it incredibly hard to punish without getting hit if Labrys is in the corner

  • Allows for short combo into Beast on hit, ground or air

  • Technically can set up an on ground block using OMC, but can be guard cancelled or rolled

  • Can easily be instant killed by most of the cast, so don't use this if the opponent has IK available

  • C version has the gears appear directly in front of Labrys, D version has them appear half-screen away, which can punish zoners

  • Still quite slow for a reversal

  • Can be rolled if used midscreen

  • [4 (+63) +12F Startup / ~150F Active / 100F Recovery / +63 On Block]

  • Summons 8 wheels instead of 5, covers most of the screen

  • No particular use for regular Labrys, but can be used by S.Type for unblockables

unblockable
Actual reversal pog
I heard you like gears, so I made more