P4U2R Labrys Guide
  • 📘P4U2R Labrys Guide
  • General information
    • Introduction
    • Move list and names
    • Notable changes from 1.1
      • Normals
      • Specials
      • Supers
      • Axe mechanic
    • Move rundown
      • Gatlings and cancels
      • Normals
        • A Normals
        • B normals
        • C normals
        • D normals
      • Specials
        • Chain Knuckle
        • Chain Knuckle follow-ups
        • Guillotine Axe
        • Guillotine Aerial
        • Weaver's Art: Sword
        • Weaver's Art: Orb
        • 5th Gen Axe Slash
      • Supers
        • Weaver's Art: Beast
        • Weaver's Art: Breaking Wheel
        • Brutal Impact
      • System mechanics and information
  • Neutral
    • Key neutral tools
  • Pressure
    • Pressure basics
    • Key pressure tools
    • Chain knuckle logic
    • Safejump setups
    • Options on knockdown
    • Fuzzy setups
    • Defensive tools
  • Combos
    • General notes
    • Notation glossary
    • BnBs
    • In-depth combo guide
      • General combo theory
      • Meterless combo routing
      • 214B in red fatal corner routes
      • Red axe dl sh j.2B routes
      • 25SP combo routing
      • Use of OMC
      • Use of OMB
      • j.D in corner routes
      • Dealing with blue bursts
      • Dealing with no-teching
      • Optimising axe gain
  • Matchup guide
    • General matchup info
    • Matchup tier list
    • Detailed matchup rundowns (WIP)
      • Template
      • Adachi
      • Aigis
      • Akihiko
      • Chie
      • Elizabeth
      • Junpei
      • Kanji
      • Ken
      • Labrys
      • Margaret
      • Marie
      • Minazuki
      • Mitsuru
      • Naoto
      • Rise
      • Shabrys
      • Sho
      • Teddie
      • Yosuke
  • Misc
    • Being persona broken
    • Unblockables and resets
    • Notes on Shadow Type Labrys
    • Useful footage and videos
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  1. Matchup guide

Matchup tier list

Because everyone loves these charts for some reason

PreviousGeneral matchup infoNextDetailed matchup rundowns (WIP)

Last updated 8 months ago

As always - this following image is an opinion, but should give a decent guide as to the difficulty of each matchup for Labrys. I will go into greater detail in each character's page - but in general, you'll see that it roughly corresponds to the natural tiers of each character.

Difficulty here refers to how much will be demanded of you as a player in all aspects, and roughly corresponds to how much you will have to outplay an opponent to win. This includes having to adjust your standard gameplan (pressure, neutral, baits etc.), which can be difficult to do in the heat of a tournament.

Shadows have been considered in the above list, with the scarier version (usually shadow) being considered if there's any major differences. In any case, Labrys matchups are decided in neutral since you're in a bad shape once someone starts hitting you regardless of whether they are a shadow.

Despite all this, Persona is still a decently balanced game, and with solid play you can take out anyone. Equally, you can still lose to the "easier" characters, so always give it your all, or you may end up regretting it.