25SP combo routing
Using 25SP for combos is a very purposeful decision to achieve either:
gaining a lot of axe level and/or creating a knockdown setup or
dealing more damage in green/yellow, or adding damage at the end of a combo
The main way Labrys uses 25SP to do this is via SB guillotine axe (214AB), which, after a buff in 2.5, can be combo'd into via sweep. Bear in mind that this will put Labrys into meter cooldown, removing most of the SP gain from the rest of the combo, so she must be very sure that she will gain a lot from doing so given the value of meter. Also this heavily prorates your combos, so is never correct either early in red axe combos, or if you can do an OMB combo instead.
All combos here work in all axe levels - if you're in red there's no need to spend meter on SB combos unless you're trying to dump meter for quick damage.
Midscreen setup combos
5AA > 5B > 2AB > 214AB > 22A > md 5AA > (spike hit 1) > 2AB > (spike hit 2) > [5B] > dc 2AB > 22X/236X
Standard midscreen SB guillotine combo - will gain a lot of axe (1260, more than twice C beast)
Works from a single 2A
The timing of 5AA > (spike hit 1) > 2AB is dependent on distance from Labrys. With 22A you need a minimal delay for it to work and remain same side, but for far confirms, use 22B and delay the sweep slightly longer
Drops on Teddie and Chie at closer ranges than normal, but always try and be as close and possible before starting this (e.g. md after a j.B)
After [5B] you can:
dc 2AB > 236C/D or dc 2AB > 22A
backdash cancel instead of dc on either of the above to make space if you've already reached corner
236C/D > dc IAD j.B safejump
You can cancel 214AB into [DP] if people try to burst after you've spent meter, leads to full combo and you'll feel amazing
Extremely scaled near the end, but still knocks down/allows for D beast if you reach yellow
Can squeeze in an extra 60 axe meter by kara cancelling the last two sweeps with 2B into 2AB
(OOC) 5AA > 5B > 2AB > 214AB > 236C > dash under 2A > [5B] > dc 2AB > 22X
Out of corner sideswap variant of the above, also less scaled and will do slightly more damage
Technically works anywhere on screen
Midscreen damage combos
5AA > 5B > 2AB > 214AB > 236C > dash under 2A > (orb hit) > [2B] > sj.B > j.C > j.214B > 236236C/D
Works anywhere on the screen
Can do j.B > j.B in yellow and above
Will do more damage than most other routes in green or yellow, and gains decent axe level
(OOC) 5AA > 5B > 2AB > 214AB > 236C > dash under 2A > [5B] > dc 2B > j.2B > j.BB > j.C > j.214B > 236236C/D
Must reach yellow before j.BB
Corner routes
5AA > 5B > 2AB > 214AB > 236C > 66 > (orb hit) > 7 dl j.2B > [5B] > 5D > 2AB > ~D > j.BB > j.BB > j.214B > 236236C/D
Damage route in the corner, will usually get you to red
You should dash cancel 236C for consistency, and the2AB after 5D must be delayed slightly to land
The more you delay j.2B, the more time you have to land [5B]
Yellow must be reached before j.BB, if not, do not do the second j.BB
If instead going for a setup, do ~D > [5B] > 236D > whiff j.A > j.B for a safejump (can hold 9 for jump timing)
Note that you have to be pretty deep in the corner for this to work as it relies on 236C catching them directly from 214AB. If you notice you're not close enough, you can dash cancel 236C into 2A then [5B] immedaitely, or omit the 5B at the start to close the distance
236C > (orb hit) does not work on Teddie, so use 2A directly after 236C then go into [5B]
Can squeeze in an extra 30 axe meter by kara cancelling the last sweep with 2B into 2AB
Other uses
... 214AB > 214B
Quick way to slightly increase damage - does require 214AB to be able to hit naturally
(Red) 5AA > 5B > 236A~A > 214AB > md 2B > j.B > j.B > j.C > j.214B > 236236C/D
Extension of the short red axe combo, good if you need to squeeze that extra bit of damage out
Can j.2B > j.BB if wall is reached
(Red, awakening) 5AA > 5B > 236A~A > 214AB > 22B > 5A > 214214A
Optimal midscreen that doesn't spend axe level
Can be done if 75SP reached before 214AB, doing 5.6k from a j.B
Very hard to input 5A > 214214A, but it possible (and if you miss it, it's a reset, although an obvious one)
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